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Whiteline: delta
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whiteline CD Series - delta.iso
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level3
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desk.pov
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1995-11-25
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8KB
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409 lines
// Persistence Of Vision raytracer version 2.0 sample file.
// By Tom Price
// Requires "rough.gif" 320x200x256, but feel free to substitute any
// image that you wish. (It goes in a picture frame on the desk)
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare
RedPencil = union {
intersection {
object { Cylinder_Y scale <0.5, 1.0, 0.5> }
plane { y, 30.0 }
plane { y, 0.0 inverse }
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Red }
}
intersection {
object { Cylinder_Y scale <0.5, 1.0, 0.5> }
plane { y, 32.0 }
plane { y, 30.0 inverse }
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Tan }
}
}
#declare
GreenPencil = union {
intersection {
object { Cylinder_Y scale <0.5, 1.0, 0.5> }
plane { y, 30.0 }
plane { y, 0.0 inverse }
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Green }
}
intersection {
object { Cylinder_Y scale <0.5, 1.0, 0.5> }
plane { y, 32.0 }
plane { y, 30.0 inverse }
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Tan }
}
}
#declare
BluePencil = union {
intersection {
object { Cylinder_Y scale <0.5, 1.0, 0.5> }
plane { y, 30.0 }
plane { y, 0.0 inverse }
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Blue }
}
intersection {
object { Cylinder_Y scale <0.5, 1.0, 0.5> }
plane { y, 32.0 }
plane { y, 30.0 inverse }
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Tan }
}
}
camera {
location <0.0, 40.0, -150.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, 0.0, 0.0>
}
/*The back wall*/
plane { z, 200.0
finish {
crand 0.1
ambient 0.3
diffuse 0.7
}
pigment { LightGray }
}
/*The ceiling*/
plane { y, 500.0
finish {
crand 0.1
ambient 0.3
diffuse 0.7
}
pigment { White }
}
/*The desk surface*/
intersection {
plane { y, 2.0 }
plane { y, -2.0 inverse }
plane { z, 100.0 }
plane { z, -100.0 inverse }
plane { x, 125.0 }
plane { x, -125.0 inverse }
translate -20.0*y
finish {
crand 0.05
ambient 0.4
diffuse 0.6
reflection 0.2
brilliance 3.0
}
pigment {
Dark_Wood
scale <5.0, 1.0, 1.0>
}
}
/*Paperwork*/
union {
triangle {
<0.0, 0.0, 0.0>
<8.5, 0.0, 0.0>
<0.0, 0.0, -11.0>
}
triangle {
<0.0, 0.0, -11.0>
<8.5, 0.0, -11.0>
<8.5, 0.0, 0.0>
}
scale <3.0, 1.0, 3.0>
rotate -30.0*y
translate <-20.0, -17.9, -40.0>
finish {
crand 0.05
ambient 0.1
diffuse 0.4
}
pigment { colour red 0.5 green 0.5 blue 0.3 }
}
/*a glass paperweight*/
intersection {
sphere { <0.0, -5.0, 0.0>, 10.0 }
plane { y, 0.0 inverse }
translate <0.0, -17.8, -35.0>
finish {
ambient 0.1
diffuse 0.6
reflection 0.1
refraction 1.0
ior 1.5
brilliance 2.0
}
pigment { colour red 0.3 green 0.5 blue 0.3 filter 1.0 }
}
/*The desk lamp*/
union {
object {
intersection {
object { Cylinder_Y scale <3.0, 1.0, 3.0> }
plane { y, 40.0 }
plane { y, -18.0 inverse }
}
finish {
Shiny
crand 0.05
ambient 0.2
diffuse 0.7
}
pigment { colour red 0.7 green 0.6 blue 0.1 }
}
intersection {
object { Cylinder_Y scale <25.0, 1.0, 25.0> }
plane { y, 2.0 }
plane { y, -2.0 inverse }
translate <0.0, -16.0, -5.0>
finish {
crand 0.05
ambient 0.3
diffuse 0.6
reflection 0.4
brilliance 4.0
}
normal { bumps 0.1 }
pigment { colour red 0.5 green 0.4 blue 0.1 }
}
intersection {
object { Cylinder_X scale <1.0, 10.0, 10.0> }
object { Cylinder_X scale <1.0, 9.95, 9.95> inverse }
plane { y, 0.0 inverse }
plane { x, -30.0 inverse }
plane { x, 30.0 }
translate <0.0, 35.0, -13.0>
finish {
Shiny
crand 0.05
ambient 0.5
diffuse 0.5
reflection 0.3
brilliance 4.0
}
pigment { DarkGreen }
}
union {
intersection {
sphere { <-30.0, 35.0, -13.0>, 10.0 }
sphere { <-30.0, 35.0, -13.0>, 9.95 inverse }
plane { y, 35.0 inverse }
plane { x, -30.0 }
}
intersection {
plane { y, 35.0 inverse }
plane { x, 30.0 inverse }
sphere { <30.0, 35.0, -13.0>, 10.0 }
sphere { <30.0, 35.0, -13.0>, 9.95 inverse }
}
finish {
Shiny
crand 0.05
ambient 0.2
diffuse 0.7
}
pigment { colour red 0.7 green 0.6 blue 0.1 }
}
rotate 35*y
translate <50.0, 0.0, 30.0>
}
/*The fluorescent tube inside the lamp*/
light_source {
<0, 0, 0> color White
looks_like {
intersection {
object { Cylinder_X }
plane { x, -25.0 inverse }
plane { x, 25.0 }
pigment { White }
finish { ambient 1 diffuse 0 }
}
}
translate <0.0, 43.0, -10.0>
rotate 35*y
translate <50.0, 0.0, 30.0>
}
/*The Picture itself*/
union {
intersection {
plane { x, 1.0 }
plane { x, -1.0 inverse }
plane { y, 1.0 }
plane { y, -1.0 inverse }
plane { z, 1.0 }
plane { z, -1.0 inverse }
translate <1.0, 1.0, 1.0>
scale <20.0, 15.0, 1.0>
finish {
ambient 0.05
diffuse 0.9
}
pigment {
image_map { gif "rough.gif" once interpolate 2.0 }
scale <40.0, 30.0, 1.0>
scale <1.5, 1.5, 1.0>
}
}
/* The picture frame */
union {
intersection {
union {
object { Cylinder_Y translate 41*x }
object { Cylinder_Y translate -1*x }
}
plane { y, 31.0 }
plane { y, -1.0 inverse }
}
intersection {
union {
object { Cylinder_X translate 31*y }
object { Cylinder_X translate -1*y }
}
plane { x, 41.0 }
plane { x, -1.0 inverse }
}
sphere { <-1.0, -1.0, 0.0>, 1.0 }
sphere { <-1.0, 31.0, 0.0>, 1.0 }
sphere { <41.0, -1.0, 0.0>, 1.0 }
sphere { <41.0, 31.0, 0.0>, 1.0 }
finish {
Shiny
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { colour red 0.6 green 0.5 blue 0.1 }
}
scale 1.5
rotate <10.0, -35.0, 0.0>
translate <-65.0, -15.0, -25.0>
}
/*The pencil holder*/
union {
intersection {
object { Cylinder_Y scale <5.0, 1.0, 5.0> }
object { Cylinder_Y scale <4.8, 1.0, 4.8> inverse }
plane { y, 0.0 inverse }
plane { y, 15.0 rotate -45*x }
finish {
Shiny
crand 0.05
ambient 0.3
diffuse 0.7
reflection 0.4
brilliance 6.0
}
pigment { colour red 0.7 green 0.6 blue 0.1 }
}
object {
RedPencil
rotate -2*z
translate <1.0, 0.0, 1.0>
}
object {
GreenPencil
rotate 2.0*z
translate <-1.0, 3.0, 0.0>
}
object {
BluePencil
rotate <-2.0, 0.0, 3.0>
translate <0.0, -2.0, -1.0>
}
bounded_by {
intersection {
object { Cylinder_Y scale <6.0, 1.0, 6.0> }
plane { y, 36.0 }
plane { y, -4.0 inverse }
}
}
rotate 45*y
translate <70.0, -18.0, -20.0>
}
/*The light source*/
light_source { <20.0, 100.0, -200.0> colour White }